Research and assemble 3 suitable employment "Leads/Companies" from a variety of sources for local, national and global opportunities.
FluffyLogic
The first one I chose was FluffyLogic, FluffyLogic is an independant computer games development studio based in central Bristol, UK. they specialize in making fun, people centred games and apps for console and mobile devices. their previous clients include Sony Computer Entertainment, Lucas Arts, Microsoft, Hewlett-Packard and THQ Wireless.
Rebellion Studio's
The 2nd game designer studio I chose was Rebellion studio's, They were established in 1992 by brothers Jason and Chris Kingsley, the Oxford based developer's reputation was firmly established by the innovative Alien Vs Predator on the Atari jaguar in 1995 and Aliens Vs. Predator on PC in 1999, both games years ahead of their time. in 2005, Sniper Elite recieved critical acclaim, global sales sucess and won the TIGA Award for ' Best PC/Console Game 2005 ' Launded as ' the The Gran Turismo of war ' by the gaming press, it has built upon the collection of rebellion-owned IP's. which includes world war zero and the 2000 AD characters Judge Dredd and Rogue Trooper.
In 2010, Rebellion's Aliens vs. Predator game became the fastest-selling game of 2010 in the UK, a record previously held by bioshock 2, it also became a number one hit for SEGA.
2012 saw the release of two major games from the studio. Neverdead for Konami was developed with Shinta Nojiri and Sniper Elite V2, which rebellion co-developed with 505 games, has already been a hit - reaching the top of pre-order charts for almost all major retailers.
FluffyLogic
The first one I chose was FluffyLogic, FluffyLogic is an independant computer games development studio based in central Bristol, UK. they specialize in making fun, people centred games and apps for console and mobile devices. their previous clients include Sony Computer Entertainment, Lucas Arts, Microsoft, Hewlett-Packard and THQ Wireless.
Rebellion Studio's
The 2nd game designer studio I chose was Rebellion studio's, They were established in 1992 by brothers Jason and Chris Kingsley, the Oxford based developer's reputation was firmly established by the innovative Alien Vs Predator on the Atari jaguar in 1995 and Aliens Vs. Predator on PC in 1999, both games years ahead of their time. in 2005, Sniper Elite recieved critical acclaim, global sales sucess and won the TIGA Award for ' Best PC/Console Game 2005 ' Launded as ' the The Gran Turismo of war ' by the gaming press, it has built upon the collection of rebellion-owned IP's. which includes world war zero and the 2000 AD characters Judge Dredd and Rogue Trooper.
In 2010, Rebellion's Aliens vs. Predator game became the fastest-selling game of 2010 in the UK, a record previously held by bioshock 2, it also became a number one hit for SEGA.
2012 saw the release of two major games from the studio. Neverdead for Konami was developed with Shinta Nojiri and Sniper Elite V2, which rebellion co-developed with 505 games, has already been a hit - reaching the top of pre-order charts for almost all major retailers.
It is Rebellion's aim to produce innovative video game products of the highest quality, to have solid links with comic, book and movie content to ultimately ensure that the final consumer experience is as exciting as possible.
Rockstar Games
The 3rd Games designer I chose, focusing on the global scale, was rockstar games. Rockstar games is a multinational video game developer and publisher based in new york city, owned by take two interactive follwing its purchase of british video game publisher BMG Interactive. The brand is mostly known for GTA Games, The Max Payne series, LA. Noire, The warriors, Bully, Manhunt, Midnight Club, State of emergency and the Red Dead games and expansions. Rockstar are also known for their use of the open world, free roaming settings in their games. It comprises studios that have been aquired and renamed as well as others that have been created internally. While many of the studios Take-Two interactive have aquired have been merged into the rockstar brand, several other recent ones have retained their previous identities and have become part of the company's 2K Games division. Rockstar was originally found in NYC by Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman.
In October 2011, Rockstar creative vice president Dan Houser told "Famitsu" that Rockstar is intentionally avoiding developing 1st person games, as they want to try and be different, and do differently from what every other games developer is doing, they've always focussed on the 3rd person open world genre, and have always wanted to stick to it, as they feel if they focus on what they want to play and make, rather than their profit, they feel people will want to buy their games. and so far that has worked well for them.
In October 2011, Rockstar creative vice president Dan Houser told "Famitsu" that Rockstar is intentionally avoiding developing 1st person games, as they want to try and be different, and do differently from what every other games developer is doing, they've always focussed on the 3rd person open world genre, and have always wanted to stick to it, as they feel if they focus on what they want to play and make, rather than their profit, they feel people will want to buy their games. and so far that has worked well for them.
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