Unit 10
Task 1
We’ve been
tasked with creating a short overview of 3 jobs based around the industry of
design; my first job I chose was the Games Designer.
Games
Designer
The games
designer as it stands as a name, runs through the process from concept to the
finished product ( Gold ) and withholds many tasks throughout the creative
process. This includes, creating and designing a games look and how it feels
and plays, Animating characters and objects, creating audio, programming and
localisation, testing and producing.
The Games
designer has many specialist tasks to do within the industry, which also
includes…
·
quality assurance tester;
·
programmer, with various
specialisms such as network, engine, tool chain and artificial intelligence;
·
audio engineer;
·
artist, including concept artist,
animator and 3D modeller;
·
producer;
·
editor;
·
designer; and
·
Special effects technician.
The games
designer is a tough job as it also includes leading teams to complete deadline
dates and can be quite stressful.
Mission
Writer
A Scenario’s
and mission writer’s job is fairly self-explanatory, the job summary for this
is to come up with new and improved idea’s on how exactly a mission for a game
should look like and be played, but most of the time, this includes having to
take directions from the Lead artist and studio managers. They also have have
to propose engaging stories and activities for the player to experience within
the technical limitations of the software provided. In some cases they are also
required to research the specific base of the game, to create new ideas from a
researched influence. The tasks also includes helping fix level bugs upon them
being found, and mission editing if it’s needed. The job also includes having to work
effectively in a team, as it’s a team effort to ensure the levels being made
are fun and effective enough for the consumer.
AI
Programmer
The AI
programmer’s main job is to develop the logic of the games Artificial
Intelligence for in Allies and enemies, it has recently involved into a
specialized discipline as these tasks are probably the most challenging area of
programming as the AI programmer needs to set up path finding, strategy and
enemy tactic systems, its sophistication develops rapidly. Most games design
companies dedicate on approximate 10-20 percent of their programming staff to
AI. The work that goes into the AI is intense as the frame base needs to be
constantly changed to manage the AI’s behaviour and settings. Most AI
programmers need to work with C++ and this is one of the most intense
programming languages to work with.
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