We've been tasked with creating a portfolio for our PPD and gathering research from others Portfolios, I have decided to attempt to create a portfolio in epub format, epub is a good format to use for portfolio construction.
here is my Epub file portfolio.
https://www.dropbox.com/s/a0jx6g99rmyl4iw/John.epub
I had looked at other portfolio's for research including.....
I had looked at several portfolios and had taken in what I could create using various colours and combinations and design, I see that portfolios can be created and designed using anything, and can contain various combinations however, I had then been made aware i can create an ebook, so I had decided to use an ebook maker and paste my portfolio work into an ebook as an epub file.
this page also had helped me gain inspiration on my portfolio, it describes and shows you each of the portfolios and designs that various people have created for their on show work.
http://www.smashingmagazine.com/2008/11/26/50-beautiful-and-creative-portfolio-designs/
My Epub file had consisted of various pieces of work I had worked on from NCFE all the way to 3D modelling, all the work I had presented in my Epub file was work I had created from thorough learning processes on how to manipulate images and create 3D models and how to effectively create and mix images together to create impossible scenarios.
Friday, 29 November 2013
Task 6
John Mears
Curriculum Vitae
Baples
|
Date of birth: 14.12.90
|
|
Crabtree
|
Nationality: British
|
|
Plymouth Road
|
||
Plymouth
|
Tel: (01752) 299218
|
|
PL3 6EF
|
Mobile:07581405840
|
|
Email: Johnmears1@hotmail.co.uk
|
Personal Statement
I
carry out all of my work proficiently, I work well in teams, or alone.
I'm
confident, aware and focused on the job at hand, I complete given tasks as
effectively
and efficiently as possible to the needed standard.
Education
PCAD
BTEC Level 3
for Games, Art and Media studies. 2012 – 2014.
Achievement Training
City & Guilds 7266 – Level 1
& 2 – Diploma for IT users
|
2007 –2009
|
|
Achievement
Training
City
& Guilds 7262 – Level 2 – Diploma for IT Practitioner
|
2006 – 2007
|
Employment
1.
Jesters
Nightclub –
Customer Services, Cash Handling, Keeping Bar Area tidy + Any Additional Tasks
2.
Dhorioku
Ryu Karate Jutsu
– Door to Door sales,
Customer Services, Building customer rapport.
3.
HMCJ – Heavy Lifting, general labouring duties, various customer
services.
Voluntary
Work
1.
Plym
Valley Railway
- Rapport and
Confidence Building.
2.
National
Trust - Rapport
and Confidence building, working under pressure.
3.
Virgin
Megastore -
Working Under Pressure, Stock Control, Stock Imports.
Skills
As
noted above, the skills I have gained over the previous years have given me the
ability to work effectively in any customer facing environment. I enjoy
building rapport and remaining approachable and
friendly at all times whilst ensuring all of the customer's needs are met.
ADDITIONAL
DETAILS
Jesters
Nightclub
39-43
Union St
Plymouth
PL1 3LU
August
2012 – December 15th 2012
HMCJ
Baples, Plymouth Road,
Crabtree,
Plymouth,
PL3
6EF,
July
2010 – April 2012
Dhorioku Ryu Karate Jutsu
Unit 82-84,
Christian Mill Business
Park,
Tamerton Foliot Rd,
Plymouth,
Devon
PL6
5DS
April
2012 – May 2012
REFERENCES
Kerry Callard
Dhorioku Ryu Karate Jutsu
Tel: ----------------
Jill Locke
Jesters Nightclub
Tel : ----------------------
Additional – Any time I
have faced unemployment, I have tried to get myself
involved with my fathers
work, or with voluntary work. As stated above
I had spent a
considerable amount of time working with my father for
work experience.
Task 5
These are my Business Cards that i created, one of the back, and the other of the front, both images have been designed at 300 DPI so both can be printed if I so wished. I used various tools to create both, including modified brushes, images and Alt + clicking images to create multi-layered images to create the fire effects, Gaussian Blur and Brushing with the Wind tool to create a fire like appearance.
Thursday, 3 October 2013
Task 4 / Contextual Influences
We've been tasked with writing about some contextual influences involving ancient cultures.
I've decided to choose to write about the Aztecs of Mexico.
The Aztecs were a very powerful species of people, They became quite feared as well, They originally came from a place called Aztian, and found themselves to be outsiders until they claimed to of found a "sign" from their god who was known by the name of Huitzilopochtli, and then they then started to build their society and their city known as Tinochitlan. They became quite a feared culture because anybody that was captured by them ended up being sacrificed to their god. They also became quite well known for their ability to predict events with a great accuracy, which lead allot of people to feel worried with the " end of the world " scenario in 2012.
There weren't that many specific events in aztec history apart from that they were able to predict the weather and the night and day cycles with great accuracy, their events consisted of attacking and taking over other tribes, using their powerful military force at the time, unfortunately due to the amount of people they sacrificed and the amount of hate they generated due to relentless killing, they met their end when the Spanish invaded and attacked them, during this time some of the nearby tribes joined the Spanish in exterminating the Aztecs. Surviving their war effort with a significantly reduced population, they also caught smallpox which was transmitted most likely during the battles with rival army's from Spain, this quickly spread through the aztec population wiping out more than 25% of what was left of them this helped lead them to extinction, as they didn't know what it was, or how to treat it. this also effected the hierarchy killing aztec leaders which left the chain of command in ruins.
The Aztec religion was a complex interaction of gods, dates, directions and colours, according to ancient aztec religion it took the aztec gods 5 attempts to try and create humanity, but they failed to do so due to fighting and arguing amongst themselves, soon enough they became unable to do so, and the only thing they could do to create humanity was to sacrifice themselves to become the elements, one of the main gods becoming the sun. The Aztec's believed that due to the gods sacrificing themselves to become the elements of life for humanity, that they must sacrifice humans or " human blood " in return to pay back the debt of life, they felt they had to try to create balance in each of the elements, and keep their sun god happy to prevent natural disasters like floods and so on.
They had several god figures, including one being called " the feather serpent " which eventually sacrificed himself to become the element of wind, While another, unusually had became a jaguar, which was why it was considered to be a bad omen if Aztec's killed Jaguars.
Their rituals consisted of mainly sacrificing prisoners they had captured, cutting out their heart and showing it to the sun, which was supposedly their god, the body would be disposed of in various ways, either being fed to animals in Zoo's or hanging it up on sticks for decoration and symbolism, this also included hanging the head up on a spike as well.
Work in Progress -
we were also tasked with doing a shortly feedback assessment for each of our presentations, I decided to do Matt Boorer's, Ryan Holder's and Jack Challoner's.
What did you like about my approach/presentation?
Very good Approach, all round well presented, but the lack of teamwork held back the potential.
Did it Flow and make sense to you?
Yes, nothing else to say.
Could you hear me, what was my body language like, what was my eye contact like?
Could hear rather well from ryan, however ryan had carried Matt and Jack through the entire presentation, which I didn't find impressive.
Did the idea make sense?
To a degree, the story was well made, and put together well, although maybe slightly overdone/over-complicated for a storyboard.
Did you learn anything?
No, I didn't catch any research or knowledge on romans.
Any other comments?
Text was quite small, which required zoom on main slides, potentially over complicated.
Reached
P1
P2
P3
P4
P5
M1
Unreached
M2
D1
D2
Pass - The lack of comprehensive research, coherant opinions for drawn examples, and expressing judgement I feel was not able to reach Merit and/or Distinction.
Task 5
Creating a business card
I've decided to choose to write about the Aztecs of Mexico.
The Aztecs were a very powerful species of people, They became quite feared as well, They originally came from a place called Aztian, and found themselves to be outsiders until they claimed to of found a "sign" from their god who was known by the name of Huitzilopochtli, and then they then started to build their society and their city known as Tinochitlan. They became quite a feared culture because anybody that was captured by them ended up being sacrificed to their god. They also became quite well known for their ability to predict events with a great accuracy, which lead allot of people to feel worried with the " end of the world " scenario in 2012.
There weren't that many specific events in aztec history apart from that they were able to predict the weather and the night and day cycles with great accuracy, their events consisted of attacking and taking over other tribes, using their powerful military force at the time, unfortunately due to the amount of people they sacrificed and the amount of hate they generated due to relentless killing, they met their end when the Spanish invaded and attacked them, during this time some of the nearby tribes joined the Spanish in exterminating the Aztecs. Surviving their war effort with a significantly reduced population, they also caught smallpox which was transmitted most likely during the battles with rival army's from Spain, this quickly spread through the aztec population wiping out more than 25% of what was left of them this helped lead them to extinction, as they didn't know what it was, or how to treat it. this also effected the hierarchy killing aztec leaders which left the chain of command in ruins.
The Aztec religion was a complex interaction of gods, dates, directions and colours, according to ancient aztec religion it took the aztec gods 5 attempts to try and create humanity, but they failed to do so due to fighting and arguing amongst themselves, soon enough they became unable to do so, and the only thing they could do to create humanity was to sacrifice themselves to become the elements, one of the main gods becoming the sun. The Aztec's believed that due to the gods sacrificing themselves to become the elements of life for humanity, that they must sacrifice humans or " human blood " in return to pay back the debt of life, they felt they had to try to create balance in each of the elements, and keep their sun god happy to prevent natural disasters like floods and so on.
They had several god figures, including one being called " the feather serpent " which eventually sacrificed himself to become the element of wind, While another, unusually had became a jaguar, which was why it was considered to be a bad omen if Aztec's killed Jaguars.
Their rituals consisted of mainly sacrificing prisoners they had captured, cutting out their heart and showing it to the sun, which was supposedly their god, the body would be disposed of in various ways, either being fed to animals in Zoo's or hanging it up on sticks for decoration and symbolism, this also included hanging the head up on a spike as well.
Clothing was of a prestige based system, where depending on what you wore showed how high you were in the social climate, their were primarily 4 social ranks, which consisted of " the common people ", " The Upper class ", " The Merchants " and the " Military ".
The common people and slaves would wear very little clothing which consisted of loincloth, sometimes if they had a little more social power they would have braids on their loincloth, but most of the common people consisted of wearing basic loincloth.
the Upper class had clothing which was more adorned, consisting of various necklaces and jewelry, with brightly coloured clothing with patterns and symbols on their clothes to signify their social authority, even the priests and various other high class figures wore similar clothing, to show their authority.
The Merchants had a entirely different class of their own, and often wore completely different clothing from the other 3 social classes, their class often were allowed to wear more elaborate clothes, with no interference or problems from other classes.
The military had their own set of clothing depending on what group they belonged to which consisted of either the eagle or the Jaguar, even for basic warrior classes there was a hierarchy which reflected how adorned their costumes were, often if they were more skilled and much better at their job, they were often allowed to wear more jewelry and decorations. War Heroes and chief's had signature headdress which acted as helmets, some of the chief''s and war heroes even war layers of gold to symbolise their rank and abilities.
Task 2
All of this was in favour of creating a comic using ideas in a group, we briefly discussed samurai's and aztec's and as a group decided to go with the idea of making a comic strip for aztecs.
We've also taken another of my fellow students on in our group called Jake, myself and Jake will be working on creating and researching background scenery for the aztecs during the 1519 period while Amy and Tom will be working on characters.
During this period the spaniards started to invade mexico, I had found that due to the spaniards being so advanced, the aztecs tried to do a peace treaty with the spanish, shortly after this the spanish had gone to the captial city of the aztecs, killing a tribe of people on the way who they found to be hostile.
discovering the nature of the aztecs, the people they had killed through sacrafice and so on, cortez had realized that his men and himself were in serious danger, so he devised a cunning plan to kidnap the emperor of the aztecs, which had worked successfully using threats and bribery. he left a battalion of men in his place to keep the city, but due to an invading force from cuba, things went badly and upon return to mexico, cortez and his men had to retake the capital city of the aztecs, it was briefly after this that the aztec empire had hit extinction due to death, disease and chaos.
Using this information and research we can create some brilliant scenery of this time period for the aztecs.
I have now re-created some scenery and concept art for our comic book, which I will take into photoshop at some point, and work on having it coloured and drawn over.
Jake Loveridge, one of our group members had been tasked with creating background images for the storyboard, ideally battlescenes, and as a bit of extra work created an Aztec Pyramid in 3DS Max. All Credit to him for this image, a well designed and in depth Model.
we were also tasked with doing a shortly feedback assessment for each of our presentations, I decided to do Matt Boorer's, Ryan Holder's and Jack Challoner's.
What did you like about my approach/presentation?
Very good Approach, all round well presented, but the lack of teamwork held back the potential.
Did it Flow and make sense to you?
Yes, nothing else to say.
Could you hear me, what was my body language like, what was my eye contact like?
Could hear rather well from ryan, however ryan had carried Matt and Jack through the entire presentation, which I didn't find impressive.
Did the idea make sense?
To a degree, the story was well made, and put together well, although maybe slightly overdone/over-complicated for a storyboard.
Did you learn anything?
No, I didn't catch any research or knowledge on romans.
Any other comments?
Text was quite small, which required zoom on main slides, potentially over complicated.
Reached
P1
P2
P3
P4
P5
M1
Unreached
M2
D1
D2
Pass - The lack of comprehensive research, coherant opinions for drawn examples, and expressing judgement I feel was not able to reach Merit and/or Distinction.
Task 5
Creating a business card
Thursday, 19 September 2013
PPD Development
University Courses
I have also been considering doing a course in Brighton and staffordshire.
One other course I am highly interested in, is a course in lancashire
http://www.uclan.ac.uk/courses/bsc_hons_computer_games_development.php
which focuses on game mechanics, building direct X engines, and building AI programs.
We were also asked to create a brief list on things to do blog wise, in which I only need to do some character development and sound downloads for trailer for luke, and finish off Marnies flash.
1.
Bachelors in computer game development.
The course consists of full time study, attending lectures and laboratory
practice, studying, creating and learning computer game code and various
other subjects and modules, learning how to become a computer games programmer,
the course is based at abertay university, the course lasts for about 4 years,
and is difficult to attain, but I'd love to do this course primarily because
I'd like to chase my dreams of being a games programmer.
2.
the second course I'd pick is the Bachelors
for Games design and Production management, which more focuses on the design,
pitching and management side of the industry, learning something like that
would be very advantageous, and I would passionately enjoy doing it, the course
also lasts for 4 years, and I'd like to join it because I'm very passionate
about games design on a whole.
these first two courses are located at http://www.abertay.ac.uk/
these first two courses are located at http://www.abertay.ac.uk/
3.
the 3rd course I'd like to do is a
BA in games design at the University of Sheffield Hallam, they have various
console labs and development kits, where students can work on various modules
including animation and design, they can also opt for an extra year for a work
placement which normally leads into employment in the games industry, as stated
before I'd like to do this because I'm very passionate about games design.
http://www.shu.ac.uk/prospectus/course/502/
http://www.shu.ac.uk/prospectus/course/502/
Developing Personal Skills
I have also been considering doing a course in Brighton and staffordshire.
One other course I am highly interested in, is a course in lancashire
http://www.uclan.ac.uk/courses/bsc_hons_computer_games_development.php
which focuses on game mechanics, building direct X engines, and building AI programs.
We were also asked to create a brief list on things to do blog wise, in which I only need to do some character development and sound downloads for trailer for luke, and finish off Marnies flash.
Monday, 15 April 2013
Task 3
Research and assemble 3 suitable employment "Leads/Companies" from a variety of sources for local, national and global opportunities.
FluffyLogic
The first one I chose was FluffyLogic, FluffyLogic is an independant computer games development studio based in central Bristol, UK. they specialize in making fun, people centred games and apps for console and mobile devices. their previous clients include Sony Computer Entertainment, Lucas Arts, Microsoft, Hewlett-Packard and THQ Wireless.
Rebellion Studio's
The 2nd game designer studio I chose was Rebellion studio's, They were established in 1992 by brothers Jason and Chris Kingsley, the Oxford based developer's reputation was firmly established by the innovative Alien Vs Predator on the Atari jaguar in 1995 and Aliens Vs. Predator on PC in 1999, both games years ahead of their time. in 2005, Sniper Elite recieved critical acclaim, global sales sucess and won the TIGA Award for ' Best PC/Console Game 2005 ' Launded as ' the The Gran Turismo of war ' by the gaming press, it has built upon the collection of rebellion-owned IP's. which includes world war zero and the 2000 AD characters Judge Dredd and Rogue Trooper.
In 2010, Rebellion's Aliens vs. Predator game became the fastest-selling game of 2010 in the UK, a record previously held by bioshock 2, it also became a number one hit for SEGA.
2012 saw the release of two major games from the studio. Neverdead for Konami was developed with Shinta Nojiri and Sniper Elite V2, which rebellion co-developed with 505 games, has already been a hit - reaching the top of pre-order charts for almost all major retailers.
FluffyLogic
The first one I chose was FluffyLogic, FluffyLogic is an independant computer games development studio based in central Bristol, UK. they specialize in making fun, people centred games and apps for console and mobile devices. their previous clients include Sony Computer Entertainment, Lucas Arts, Microsoft, Hewlett-Packard and THQ Wireless.
Rebellion Studio's
The 2nd game designer studio I chose was Rebellion studio's, They were established in 1992 by brothers Jason and Chris Kingsley, the Oxford based developer's reputation was firmly established by the innovative Alien Vs Predator on the Atari jaguar in 1995 and Aliens Vs. Predator on PC in 1999, both games years ahead of their time. in 2005, Sniper Elite recieved critical acclaim, global sales sucess and won the TIGA Award for ' Best PC/Console Game 2005 ' Launded as ' the The Gran Turismo of war ' by the gaming press, it has built upon the collection of rebellion-owned IP's. which includes world war zero and the 2000 AD characters Judge Dredd and Rogue Trooper.
In 2010, Rebellion's Aliens vs. Predator game became the fastest-selling game of 2010 in the UK, a record previously held by bioshock 2, it also became a number one hit for SEGA.
2012 saw the release of two major games from the studio. Neverdead for Konami was developed with Shinta Nojiri and Sniper Elite V2, which rebellion co-developed with 505 games, has already been a hit - reaching the top of pre-order charts for almost all major retailers.
It is Rebellion's aim to produce innovative video game products of the highest quality, to have solid links with comic, book and movie content to ultimately ensure that the final consumer experience is as exciting as possible.
Rockstar Games
The 3rd Games designer I chose, focusing on the global scale, was rockstar games. Rockstar games is a multinational video game developer and publisher based in new york city, owned by take two interactive follwing its purchase of british video game publisher BMG Interactive. The brand is mostly known for GTA Games, The Max Payne series, LA. Noire, The warriors, Bully, Manhunt, Midnight Club, State of emergency and the Red Dead games and expansions. Rockstar are also known for their use of the open world, free roaming settings in their games. It comprises studios that have been aquired and renamed as well as others that have been created internally. While many of the studios Take-Two interactive have aquired have been merged into the rockstar brand, several other recent ones have retained their previous identities and have become part of the company's 2K Games division. Rockstar was originally found in NYC by Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman.
In October 2011, Rockstar creative vice president Dan Houser told "Famitsu" that Rockstar is intentionally avoiding developing 1st person games, as they want to try and be different, and do differently from what every other games developer is doing, they've always focussed on the 3rd person open world genre, and have always wanted to stick to it, as they feel if they focus on what they want to play and make, rather than their profit, they feel people will want to buy their games. and so far that has worked well for them.
In October 2011, Rockstar creative vice president Dan Houser told "Famitsu" that Rockstar is intentionally avoiding developing 1st person games, as they want to try and be different, and do differently from what every other games developer is doing, they've always focussed on the 3rd person open world genre, and have always wanted to stick to it, as they feel if they focus on what they want to play and make, rather than their profit, they feel people will want to buy their games. and so far that has worked well for them.
Task 2
IT Support Technician
Net logix require a full time IT technician to join their team and help solve problems and repair hardware and software faults. A thorough knowledge of operating systems, networking, hardware and office software is required for this vacancy.
to be excellent at problem solving.
The ability to explain problems and solutions clearly to non-technical staff.
A patient and methodical approach to work.
The ability to work alone or in a team.
The ability to prioritise tasks.
A commitment to keep up to date with IT developments.
Full driving license.
A flexible approach.
Q&A Tester
Jagex Ltd, the UK's leading independant online games studio, is looking for highly motivated, hard working and enthusiastic people to join their QA Testing team.
They need a passionate gamer with a high attention to detail that have a professional, methodical and artistic approach to viewing games.
You will be working within a QA department testing and giving qualitative feedback on game mechanics and design. In addition to this you will be involved in project life cycle, from the concept stages to final release, where your input will help shape and influence each game's development.
Key Duties Include -
Testing to ensure its bug free and stable.
Reading and investigating player-reported bugs, documenting and submitting them to dev teams and test the fixes.
analysing game content and providing constructive and varied feedback in order to maintain the highest level of quality.
providing detailed written reports of each test plan.
creating documented test cases.
providing creative feedback of game content during its development process.
Australian Abseiler
Industrial Abseiling pty Ltd is looking for an industrial abseiler to keep up with the workload. currently the majority of works are located in Brisbane CBD but they do work nationally, transport may be available but it is suggested to have your own transport. the rate of pay will vary upon the experience of the applicant, experience, and attitude.
Net logix require a full time IT technician to join their team and help solve problems and repair hardware and software faults. A thorough knowledge of operating systems, networking, hardware and office software is required for this vacancy.
to be excellent at problem solving.
The ability to explain problems and solutions clearly to non-technical staff.
A patient and methodical approach to work.
The ability to work alone or in a team.
The ability to prioritise tasks.
A commitment to keep up to date with IT developments.
Full driving license.
A flexible approach.
Q&A Tester
Jagex Ltd, the UK's leading independant online games studio, is looking for highly motivated, hard working and enthusiastic people to join their QA Testing team.
They need a passionate gamer with a high attention to detail that have a professional, methodical and artistic approach to viewing games.
You will be working within a QA department testing and giving qualitative feedback on game mechanics and design. In addition to this you will be involved in project life cycle, from the concept stages to final release, where your input will help shape and influence each game's development.
Key Duties Include -
Testing to ensure its bug free and stable.
Reading and investigating player-reported bugs, documenting and submitting them to dev teams and test the fixes.
analysing game content and providing constructive and varied feedback in order to maintain the highest level of quality.
providing detailed written reports of each test plan.
creating documented test cases.
providing creative feedback of game content during its development process.
Australian Abseiler
Industrial Abseiling pty Ltd is looking for an industrial abseiler to keep up with the workload. currently the majority of works are located in Brisbane CBD but they do work nationally, transport may be available but it is suggested to have your own transport. the rate of pay will vary upon the experience of the applicant, experience, and attitude.
Tuesday, 9 April 2013
Task 1
Unit 10
Task 1
We’ve been
tasked with creating a short overview of 3 jobs based around the industry of
design; my first job I chose was the Games Designer.
Games
Designer
The games
designer as it stands as a name, runs through the process from concept to the
finished product ( Gold ) and withholds many tasks throughout the creative
process. This includes, creating and designing a games look and how it feels
and plays, Animating characters and objects, creating audio, programming and
localisation, testing and producing.
The Games
designer has many specialist tasks to do within the industry, which also
includes…
·
quality assurance tester;
·
programmer, with various
specialisms such as network, engine, tool chain and artificial intelligence;
·
audio engineer;
·
artist, including concept artist,
animator and 3D modeller;
·
producer;
·
editor;
·
designer; and
·
Special effects technician.
The games
designer is a tough job as it also includes leading teams to complete deadline
dates and can be quite stressful.
Mission
Writer
A Scenario’s
and mission writer’s job is fairly self-explanatory, the job summary for this
is to come up with new and improved idea’s on how exactly a mission for a game
should look like and be played, but most of the time, this includes having to
take directions from the Lead artist and studio managers. They also have have
to propose engaging stories and activities for the player to experience within
the technical limitations of the software provided. In some cases they are also
required to research the specific base of the game, to create new ideas from a
researched influence. The tasks also includes helping fix level bugs upon them
being found, and mission editing if it’s needed. The job also includes having to work
effectively in a team, as it’s a team effort to ensure the levels being made
are fun and effective enough for the consumer.
AI
Programmer
The AI
programmer’s main job is to develop the logic of the games Artificial
Intelligence for in Allies and enemies, it has recently involved into a
specialized discipline as these tasks are probably the most challenging area of
programming as the AI programmer needs to set up path finding, strategy and
enemy tactic systems, its sophistication develops rapidly. Most games design
companies dedicate on approximate 10-20 percent of their programming staff to
AI. The work that goes into the AI is intense as the frame base needs to be
constantly changed to manage the AI’s behaviour and settings. Most AI
programmers need to work with C++ and this is one of the most intense
programming languages to work with.
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